Sunday, April 19, 2009
Is Social media/networking a marketing hyperbole?
Yet, i sense a bubble of social media/networking all around. It is the next biggest thing in marketing. Someway, i have begun to think that from a marketing perspective, if you dont have social media in your portfolio you are "uncool". Social media experts are mushrooming all over and there are more "social media" bloggers and experts than any other subject (i dont confirm this statement!!) With the rise in Facebook and Twitter and such others, these mediums have become the cynosure of marketing and brand experts. Now everyone wants to have an internet presence/ Facebook profile/ Social Media leg to their marketing campaigns. The efficacy of this idea/thought is questionable.
The central thought when a user is logged into a social networking site is to talk/ bond/ network with his kind of people or friends. A product advertisement/banner/ pop up is seen more as an intrusion into the users time. I may not have the statistics, but i have a hunch that these ads are mostly "skipped" or "closed" or "ignored" by the user. There is a moment of truth, when the user may eye the contents for a brief second, but that happens rarely. Especially in India, where the internet speeds are low, an ad frame that takes time to load and hence impedes the user from doing what he is doing is generally dismissed straightaway.
For a marketing campaign, its cool to have a Facebook user profile and a "fan" following. Except that a large percentage (again unratified) of such profiles are not refreshed for weeks and months and are only used as a platform to "advertise", not "engage". A leading marketeer in India has a Facebook profile of its most important gaming service with 46 fans for about 8/9 month now. This platform has a host, but there is no dialogue and no discussion except version release circulars. It doesnot cost a penny to put a Facebook profile up. However, all this without consistency of engagement is a waste.
Similarly, a particular product based company (i know of) believes in 15% allotment of its budget to digital media. Most often digital media is less understood by its marketing folks who judiciously use the money in the banner ads and in page ads, the success rate of which is about 5%! Thats 95% waste, which could have been used better elsewhere. In the company being spoken about, this 95% is seen as an investment (the fruits of which would be borne later).
A recent discussion on Linkedin, featured someone asking for "best ways in Social media/networking to market a consumer product to xyz profile...". Well, for a start social media/ networking doesnot "Market", it only generates "Awareness" and can be used to enagage customers in a "Dialogue". The dialogue also is necessarily not required to be product led... instead it ought to be the platform that the product hopes to provide a solution to. It is a communication media and not an advertising media. Users differentiate between communication and advertising very sharply. An enagaging conversation is one thing, an advertisement is another. One has a lot of credibility and the other has none.
It is important that marketers need to now understand the virtues of marketing beyond advertising and sales is to listen, engage, hear and discuss with the consumers. Social Media has a role in marketing and organization strategy. It has to be treated more fairly than just another media and advertisement vehicle.
Thursday, April 16, 2009
Nokia: Trending upwards
There seems to be traction on the Economy Smartphone 5800 Xpress Music, with 2.6 million units already shipped. The phone is popular in China, India and other developing countries given its price and feature attractiveness.The news that sparked a Wall Street rally on Nokia's stock was the company's prediction that the decline in the first two quarters this year would be worse than in the second half of the year. What's more, the company is targeting an increase in market share for the year.
Wednesday, April 15, 2009
Twitter's integration in mainstream broadcast media
It appears that the recent growth in Twitter is partly fuelled by the attention it is getting from mainstream media. Twitter has now beome an active tool for news dissemination by the mainstream broadcasting mediums. A typical newscast is not "complete" without the integration of Twitter and mention of it. The latest and best example of Twitter usage as a primary media vehicle is Newst Gingrich's criticism of Barrack Obama's ressponse to the Somali pirate stand off. News broadcasters like CNN’s Rick Sanchez have actually incorporated Twitter into their live broadcasts, and it seems like just about every other journo these days has a presence on Twitter. Like it or not, Twitter is quickly revolutionizing the way our entire news ecosystem operates, from journalist to consumer, and blurring the lines in between.That, the user profile is ideally suited for news cross connects is a boon for Twitter. A separate study shows a high incidence of new sites cross visits by Twitter users suggesting a strong relation between Twitter users and news consumption.
The advent of mobile point of sales transactions
A significant development in this context was achioeved by the credit card major, VISA who have enabled the first mobile payment for a Point of Sale transaction, thus enabling the consumer to purchase an NFC enabled mobile device of the shelf and use that device to make the VISA pay wave enabled transaction at the point of sale instead of using their credit cards.This service waas launched in Malaysia early April 2009. Maxis Malaysia, Nokia, Maybank have collborated with VISA to offer its pay wave services on mobile devices. Initially this service is enabled in the Nokia 6212 handset and 1800 outlets in Malaysia.
The contactless chip embedded in the device will also power a number of additional functions, including a contactless transit application that enables Malaysian commuters to pay for charges while using metropolitan transit systems, bus terminals, highway toll gates and car park facilities at more than 3,000 contactless payment touch points throughout Malaysia. Maxis has branded these mobile payment services under the name Maxis FastTap.
Momentum for Visa Mobile Payments Continues to Grow
Visa is driving the convergence of two of the world’s most ubiquitous consumer products, 1.7 billion Visa cards and 4 billion mobile phones, by bringing its expertise in payments to the mobile industry. Over the last two years, Visa has worked closely with mobile network operators, handset manufacturers and financial institutions, merchants and technology provider to develop and commercialize mobile payments and related services. Recent Visa mobile payment activities include:
Visa announced last week that it is extending mobile payments to Singapore in partnership with Citibank Singapore Limited and MobileOne (M1). The Citi M1 Visa payWave payment trial on mobile devices marks the first program in Singapore where a mobile device will be used for payments at the point-of-sale. More than 750 merchant locations across Singapore are participating in the three-month pilot, which begins in May 2009. Up to 300 selected Citi M1 Visa Platinum account holders will be invited to join. Participating account holders will be provided a Nokia 6212 classic, the same NFC-enabled handset used in the commercial launch in Malaysia. Participating Citi M1 Visa Platinum account holders will be able to purchase an item at a Visa payWave merchant in Singapore simply by waving the mobile phone in front of a contactless reader at the point of sale.
In Canada, Visa, RBC, and Rogers Wireless have come together for the next phase of a mobile payment pilot, which will ultimately allow Canadians the flexibility to make purchases securely at the point of sale with a wave of their mobile phone. Designed to be a fast and convenient way for customers to pay for small purchases, pilot participants will be issued specially-equipped mobile phones that can simply be waved at Visa payWave-enabled checkout readers at select retail stores and quick-service restaurants in Toronto’s downtown core.
Tuesday, April 14, 2009
Study: The advent of MVNOs ( Part I)
The earliest MVNO in the US market was Virgin Mobile and Qwest, who had their processes and platforms to complement the MNO network. They did this by either purchasing platforms or operating them in-house or through dedicated partnerships. At the next level with multiplication in MVNOs, the market started migrating to parties who could provide relevant BSS/OSS processes and platforms.These service providers whose core competence was the platform and they build the mobile services around this platform are referred to as the Mobile Virtual Network Enablers (MVNEs).
With increase in Market complexity, there emerged a class of Mobile Virtual Network Aggregators who acted as intermediaries between multiple MNOs, handset providers and back end platform providers with the MVNOs. Hence these were the experts in the field who served to reduce risk and time to market and lower the risk profile of launching an MVNO.
In saturated and high mobility markets, with excess capacity, MNOs have a choice of acquiring retaail consumers to fill up the network or filling up the network on whole-sale basis to a MVNO reseller, or a combination of both. The decision should/is influenced by the idea of maximizing Average Margin per Minute (AMPM). The AMPM is determined by factors such as
1. Price charged per minute
2.Subscriber cquisition costs
3. Costs of serving a customer (Cash Cost per user CCPU). The CCPU depends upon network related costs and other non network related costs.
As the markets mature, the AMPM shrinks due to increasing price competition, increasing acquisition costs, increasing costs of providing servicing and support and other factors such as change in mix of services, loss in share of high margin services etc. In such situations, the MNOs may find that AMPM asociated with wholesale minutes is higher than their averages. In addition to that, there could be niche, smaller markets, where the MNO may consider an investement to be unviable (given its operations). MVNOs could be used to address those specific niche markets and consumer segments.
Highly penetrated markets with limited competition between mobile network operators may lead to a situation where some customer segments are likely to be "underserved" in specific aspects of mbile experience. The dissatisfaction could come from either poorly tailored products and services or other brand intangibles. This is a classic case of short comings of the "One Size Fits all" strategy --> MNOs have scale benefits and lower operating costs but miss out on the Customer satisfaction bit.
Friday, April 10, 2009
Considerations for user-interface design on Mobiles and Hand helds

1. Know your customer first: The first aspect of any UI is in terms of who is using it and for what purpose. This is critical in terms of adding the value add ons to the UI. Normally, a lot of back end research goes to zero down on users and usages. The UI then has to be customized for the particular user profile. For example: Gaming and Music can be supported on the same software versions (e.g S 60 for Nokia), but the UI has to be customized for a gaming freak versus a music listener.
2. Top Down in design: The UI design and development should begin from the fully loaded version instead of the base version. The functions and apps should be in a modular format, which can be removed from the fully loaded version to lighten it up for lower versions.
Examples of Modular formats: SMS + voice module, FM + MP3 Module, MP4 + Video Player module, Music Module(supports all music formats), Gaming Module, Navigation Module, Internet Browsing, RSS feeds module, Calendars and Organiser module, other apps.
This is also important from device memory and selection of relevant hardware and chipsets perspective.
3. The case for shortcuts--> Content/Context Specificity: If the device is for a particular use, then there should be hotkeys or shortcut keys on the panels or the UI to enable a one click access to the function. Normally phones have one key access to music, camera, internet etc. This establishes and supports the USP by customizing your UI around specific content/context.
4. Screen View: A judicious use of the small screen size is a high priority. Craming it up with too much information could reduce readability. (I have never managed to read those "X" line "how to" menus that keep popping up on the screen). In devices that need to support RSS feeds, it is important to balance the view in terms of visibility/readibility versus blocking out everything else in the background.
5.Scroll Conservation:It is essential that the main menu and the subsequent ones be customized so that the content viewing doesnot require a scroll down! Many users find the act of scrolling down on a menu view to be irritating. It also means that the menu is not sure what they are looking for in the first place and is not able to provide the required info in one screen.
6. Click Conservation: Similarly, the act of many clicks into menus, sub menus, prompts, functions and sub functions etc is avoidable. A few UIs require 6 or more (even 10 in exterem cases) clicks for the user to access a particular point in the system. You are clearly telling the user to sort your mess by navigation his way into your UI. There is no intutiveness and short route to the functions he so desires. It also shows that you dont know what your user is using your device for. A S 60 UI navigation path is 900 rows in lenght and some of these paths are 6 - 10 clicks long. The 900 statistic shows a diffuse focus in terms of device --> customer integration and the 6-10 click path shows UI inability to intuitively map its usage.
7. Intuitive Design: The intuitiveness of design is probably culture/ language/ region dependent. However there is a strong case of integrating user requirements with the UI and hardware of the device. (e.g: After a call to a new number, imagine one click "Save" option to "add to contacts". On the other hand, imagine the path Options--> save as --> add to contacts. That is "one click" too many).
8. Energy Saving Options: Screens such as QVGA and TFT can be harsh on power. A UI should be able to switch off / stand by to save on power drainage when not in use for "x" minutes. Similarly, it should be able to close the apps which are open and are not being used in favour of conserving battery life.
9. Touch: A touch based UI needs to allow room for the "touch". (That in fact necessitates 3 inch screens to accomodate for the fingers). The idea is not to cramp the screen with multitude of options and less space making the touch experience a very tedious one.
These are a few generic principles to be kept in mind in UI designing for Handheld devices and mobiles. The ultimate objective is to make the browsing and navigation experience on the device to be a "Wow".
Thursday, April 9, 2009
LTE, WiMAX: Co-Existance versus Winning
Sony Betamax and VHS were also involved in a war of video format technology standards in 1970s and 80s, which was eventually won by VHS setting the technology standard.
The Finnish company is betting the 4G wireless standard LTE - Long Term Evolution - will dominate the mobile world by 2015 and WiMax will be the big loser.Nokia’s claim is the first in an open forum and comes after the Finnish Phone maker has had stakes in both the technologies. Nokia went as far as developing the first prototype of WiMAX based internet tablets, which were subsequently never put to production. The telecommunication industry is increasingly getting fragmented into the LTE and the WiMAX camps.
While I have covered WiMAX and LTE in a few other blog posts as well, I fail to see why one technology must beat the other in the future technology perspective. Both technologies may be fulfilling the same objective of high speed data carriers, but the technologies per se are based on very different platforms. LTE with its greater carpet area will allow users to access high speed data from a bigger geography. It has an able back up in terms of the 3G/2G network. If there is a hole in the LTE, users will tend to fall back on the 3G/2G backbones, there by not breaking the connection. The ability to leverage on the 3G/UMTS infrastructure decreases the initial costs.
WiMAX on the other hand, depends on line of sight which limits the geographical spread. However, it’s enhanced features such as security and multi-bands make it a huge bet in the enterprise segment. It will essentially replace WiFi as the office standard. Being a high value segment, the profitability of WiMAX could be expected to be higher that LTE. From the consumer perspective, WiMAX has a low operating cost, reducing the per unit cost. However, unlike the LTE, WiMAX has a high initial cost of infrastructure installation.
On the whole, while 80% of the telecom footprint will be LTE, WiMAX’s 20% will be more profitable and versatile. LTE on the other hand will be mostly voice/data based services.
I guess, we will have to wait and watch how this space develops. It will be only good for the consumers if both technologies are allowed to take their own course to offer the best of 4G technologies to the consumer. The future ought to be decided by the consumer more than anyone else.


